With every patch of Dota2 comes new meta and new strategies. We change our style of playing certain hero or roles and sometimes we change the way we lane. Now we all know how important it is to win the lane.
Long back I remember nobody really cared a lot about the lane control, there was a certain point when people even said winning a lane don’t 必发88 really matter much anymore. Now, with 7.20 in our hands, laning does matter, however, killing in lane is now way more important than just farming.
Before explaining how to win the lane in 7.20B, I will explain how the laning stage was in the previous patches. Because if you are trying to understand why kills are so important right now, you need to understand the difference between the patches we had and the patch we have on our hand right now.
The way we used to win the lane was slowly and methodically balancing between harassing your opponent and hitting the creeps, also denying and trying not to get denied too much.
Previously, you would kill your opponent but you would not necessarily win the lane by killing your opponent. Sometimes, in fact, you would lose the lane by killing your opponents because 必发88官网 eventually your opponents will come back to the lane with extra regeneration item after an early death and would be able to harass you out of the lane.
So the goal of the laning phase was to get the creep waves to a point where enemies could not step up to the creep wave and if they were stupid enough to do so, they would die. You did not even want to kill them, you would sit between the creep wave and them and zone your enemies.
Eventually, you would force them to go to the jungle. Which is why we saw a lot of carries in that meta to just go to the jungle before they even died and the jungle was really weak in terms of experience and gold so those carries just ended up being under-farmed and under-levelled. And that was considered a good laning phase for you.